using System.Collections.Generic;
using NodeCanvas.Framework;
using ParadoxNotion.Design;

namespace Yoozoo.Gameplay.Liberty.AI.Node
{
    [Category("Ggame/Liberty")]
    public class NpcCheckBulletOwned : AIConditionBaseNode
    {
        protected override bool OnCheck()
        {
            int ownCount = _entity.battleAgent.GetMaxBulletCount();
            return ownCount>0 || ownCount<0;
        }
    }
}